Full rate table

Fortnite Treasure Drop Rates: Every Reward, Ranked by Rarity

One place for every published number. Sort the master table, read the grouped tables when you want context, and check the update log before trusting a figure someone screenshotted last week.

Last updated: Nov 9, 2026 7 tiers · 3 boosted variants Source: Epic, Nov 8
Rarest drop
1 / 1,562,500
Weekly gold outfit
Most common
1 / 127
Any Gizmo
Spread
12,303×
Rarest vs most common
Next recheck
Nov 15
After the rotation

Quick Answer

The rarest reward is the weekly gold outfit at 1 in 1,562,500 per chest. Next is Pirate Shop Access at 1 in 137,500. Everything else sits between 1 in 7,813 and 1 in 127, and no chest type changes any of these numbers.

That gap — 1.56 million versus 127 — is the whole story of this page. One is a lottery ticket, the other is something you will trip over in a normal week. Reading the table without noticing the spread is how people waste a week chasing the wrong tier.

All Drop Rates

Three groups, same source. All chances are per chest opened in public Battle Royale or Zero Build.

Outfit and token

RewardChanceChests to 50%RepeatableSource
Weekly gold outfit1 / 1,562,500~1,083,000NoOfficial
Pirate Shop Access1 / 137,500~95,300NoOfficial

Cosmetics

RewardChanceChests to 50%RepeatableSource
Weekly vehicle & decal1 / 7,813~5,420NoOfficial
Weekly pickaxe or back bling1 / 568~394NoOfficial
Weekly Jam Track1 / 391~271NoOfficial
Weekly loading screen1 / 272~189NoOfficial

Utility

RewardChanceChests to 50%RepeatableSource
Gizmo (any of five)1 / 127~88YesOfficial

Rarest to Most Common

The shareable table. Sorted rarest first by default; click Chance to flip it. Boosted rows are listed separately so nothing gets averaged into a number nobody can defend.

Reward ▼ Tier ▼ Chance (1 in X) ▼ Window ▼
Weekly gold outfitMythic1,562,500Normal play
Weekly gold outfit (7.5×)Mythic208,333Treasure Hours
Weekly gold outfit (10×)Mythic156,250Treasure Hours
Pirate Shop AccessLegendary137,500Normal play
Pirate Shop Access (2×)Legendary68,750Treasure Hours
Weekly vehicle & decalEpic7,813Normal play
Weekly vehicle & decal (10×)Epic781Treasure Hours
Weekly pickaxe / back blingEpic568Normal play
Weekly Jam TrackRare391Normal play
Weekly loading screenRare272Normal play
Gizmo (any)Common127Normal play

Sorted by chance, not by value. A rarer drop is not automatically worth chasing — run the numbers on the expected-time calculator first.

How to Read These Numbers

The only formula you need

Expected chests = the denominator (the X in 1/X). Expected matches = expected chests ÷ chests per match. Expected hours = matches × minutes per match ÷ 60.

Every page here uses the same formula, so the numbers are comparable. If another site quotes a different expected time for the same rate, they are using a different chests-per-match assumption, not different data.

Why 1/X is not a countdown

A 1 in 137,500 drop does not mean 137,500 chests guarantee one. It means roughly one in 137,500 is a hit across a large sample. Open 137,500 chests and you have about a 63% chance of seeing at least one — and a 37% chance of seeing none.

There is no pity counter in Treasure Hunters. Past failures do not improve the next roll, which is why "I'm due" is a feeling, not a probability.

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Two rules from Epic shape every table here: rates are constant all day, every day, except during Treasure Hours; and once you own a weekly item it stops dropping for you, with Gizmos as the only exception.

Sources and Update Log

  • Replaced every community estimate with Epic's official rates (Nov 8). Added the boosted Treasure Hours rows as separate entries instead of a single blended number. Also corrected the weekly schedule: the reward pool rotates on Sunday (Captain's Day), while Treasure Hours stay on Saturday.

  • Epic published the full Treasure Hunters table after player pushback: gold outfit 1 in 1,562,500, Pirate Shop Access 1 in 137,500, and stated that rates had been constant since launch. The widely shared 1 in 700,000 figure was an unsourced rumour about the Pirate Shop Access token — never a rate published for the gold outfit.

  • Week 1 pool retired (A$AP Rocky set) and week 2 went live (Lil Uzi Vert set). The Saturday Treasure Hours windows ran with 1.5×/2× token and 7.5×/10× outfit boosts.

  • Treasure Hunters mini-season launched on Crossbones Isle. First published version of this page used community estimates and was labelled as such.

Method summary

Official rates from Epic via Fortnite Status (November 8, 2026). Boosted windows from the same announcement, reconciled against TimeSaver's tracker (checked ). Derived columns — chests to 50%, expected hours — are our calculations, and the formula is published above so they can be reproduced.

FAQ

1 in 1,562,500 per chest, published by Epic on November 8, 2026. During the best Treasure Hours window it was boosted 10× to 1 in 156,250.

The weekly gold outfit, by a wide margin: the next rarest tier is Pirate Shop Access at 1 in 137,500, about eleven times more likely.

No. Epic publishes one rate per reward, and every chest type — standard, rare, sprite, buried, wanted poster, relic and pirate — rolls the same pool. The chest rewards page breaks down which chests count.

Only the weekly items change on Sunday, on Captain's Day. The rates themselves have not moved since November 1, and Epic confirmed there is no hidden hourly adjustment. Treasure Hours are the only planned variation.